← The Apprenticeship

Guided tour · toward design-technology & AI-product roles

Engineering for designers

Engineering concepts for designers — how Koher’s tools are actually built, explained for people who design rather than engineer. The three-layer architecture and the code that carries the judgement, enough of the making to build and prototype an AI tool yourself. Leads toward design-technology, creative-technologist and AI-product roles.

A curated path — each step points at the exact passage, not just a page. Read it in order, or wander. Links open in a new tab so the map stays put.

  1. The one commitment

    Everything the architecture serves, in a single page: keep a real outside in the room.

    Why Koher exists
  2. The three-layer architecture

    Qualification, rules, language — what each layer does, and what it must not do. This is the shape you would build inside.

    Architecture — The Separation
  3. Judgement lives in code

    Why the consequential judgement is deterministic code anyone can read, not a model’s verdict.

    Keep a Real Outside — The two disciplines
  4. Why the split is provable

    The engineering rationale — evaluation cannot be outsourced to the thing being evaluated.

    The Proof of Hallucination — Architectural Implication
  5. The architecture, shipped

    The tools where this already runs — read the code, pull back the curtain on a live one.

    Open tools & demos
  6. Do more with less

    The engineering ethic: small models doing remarkable things on constrained hardware.

    Values — Doing More With Less
  7. What you would release

    How the code goes out — MIT for the first three, AGPL after. The repositories you would contribute to.

    Open Source & Licensing — The Split
  8. The facet you would own

    UI components, SDC verification flows, or output novelties — a real, credited part of a live build.

    Back to the apprenticeship