Guided tour · toward design-technology & AI-product roles
Engineering for designers
Engineering concepts for designers — how Koher’s tools are actually built, explained for people who design rather than engineer. The three-layer architecture and the code that carries the judgement, enough of the making to build and prototype an AI tool yourself. Leads toward design-technology, creative-technologist and AI-product roles.
A curated path — each step points at the exact passage, not just a page. Read it in order, or wander. Links open in a new tab so the map stays put.
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The one commitment
Everything the architecture serves, in a single page: keep a real outside in the room.
→Why Koher exists -
The three-layer architecture
Qualification, rules, language — what each layer does, and what it must not do. This is the shape you would build inside.
→Architecture — The Separation -
Judgement lives in code
Why the consequential judgement is deterministic code anyone can read, not a model’s verdict.
→Keep a Real Outside — The two disciplines -
Why the split is provable
The engineering rationale — evaluation cannot be outsourced to the thing being evaluated.
→The Proof of Hallucination — Architectural Implication -
The architecture, shipped
The tools where this already runs — read the code, pull back the curtain on a live one.
→Open tools & demos -
Do more with less
The engineering ethic: small models doing remarkable things on constrained hardware.
→Values — Doing More With Less -
What you would release
How the code goes out — MIT for the first three, AGPL after. The repositories you would contribute to.
→Open Source & Licensing — The Split -
The facet you would own
UI components, SDC verification flows, or output novelties — a real, credited part of a live build.
→Back to the apprenticeship
Or try the other way in: Ethics tour